Learn Java Creating Android Games Using the LibGDX library
Become a real games programmer. Create Games Using Java with the LibGDX Game Development Framework.
Games developers are in huge demand, with many new and exciting opportunities becoming available to programmers who understand the technology.
Are you looking to become a games programmer, but don’t know where to start?
Maybe you are looking for a really comprehensive course on games development, but cannot decide which course to take.
Maybe you have some skills with LibGDX or another games framework, but want to create Android games.
Whatever the reason, this course will teach you how to become a master games programming, using LIBGDX.
Keep in mind that LIBGDX is cross platform, meaning that you can then move games to other platforms
No previous experience is necessary. Goran Lochert, your course instructor is an expert games developer, who has worked on many games in many frameworks. He is also an official Oracle Java certified developer, and an official contributor to LIBGDX, the games framework used in this course to create games.
His skills and experiences with LibGDX are second to none.
As a result, you are learning from one of, if not the most experienced Java games developer on Udemy, meaning you can be assured that not only will you learn how to create your own games by following along in this course, but you will also learn the right way to create your game code.
The lack of proper programming techniques is one of the main reasons why games do not perform well, or end up really hard to maintain and update. In addition, learning the wrong way to design and create programming code, can actually harm your career, because employers expect games programmer to write professional code, following accepted industry standards. You will learn how to do that in this course.
Included, is well over fifty hours and hundreds of videos, making this one of the most comprehensive courses of it’s type.
Nothing is glossed over. Goran goes into detail with each and every aspect of games development through the course, so that you actually understand how things work, and can then apply this to your own games projects.
Although the emphasis is on Android in this course, because the course uses LibGDX, which is cross-platform, your games can be deployed to many platforms (PC for one).
Learning how to become a games developer, and how to code the right way, can be difficult. By the end of this course, you will be able to create your own games, and know how to structure and code your games, the way professional programmers do.
If you are ready to join the games industry as a games programmer, then it’s time to get busy learning!
Click the button to sign up for the course and get started today.
Requirements
- A computer running Windows, Mac OS X or Linux
- Basic knowledge of Java
What you will learn
- Create their own games for Android
- Understand LibGDX and how to use it for games development
- Understand and use Entity Component Systems
- Understand Entity Component Systems and work with Ashley LibGDX extension
- Understand how to create reusable components for future game development
- Understand basics of data oriented design
- Understand what are Entities, Components, Systems in game development
- Understand different techniques of game development and find what technique is best for your next game
- Understand how to create professional User Interfaces using Scene2D API
- Understand asset loading and master asset management
- Understand how to create useful utilities which help to debug your game
- Understand how to write clean and maintainable code
- Understand how to use particle effects
- Understand how to deal with common exceptions and errors
- Understand how to check collision between game objects and react on collision
- Understand how to work with frame buffer objects
- Understand how to clean up and refactor code
Who should attend
- Anyone wanting to learn how to write games for Android
Is available on google app?
Yes
Is available on ios?
Yes
Course Features
- Lectures 302
- Quizzes 1
- Exercises 0
- Duration 58 total hours
- Skill level All Levels
- Students 3781
- Last Updated November, 2024
Course Introduction
Java/Design Patterns Introduction
Libgdx Introduction / Gdx Sampler Project
Obstacle Avoid Game
Asset Management
Scene 2D
Obstacle Avoid Game Using Ashley
Obstacle Avoid Game using Sprite
Obstacle Avoid Game using Scene2D
Simple Snake Game
Simple Snake Game Ashley
Circle Jumper Game
Integrate Advertising Platform - AdMob
Simple Brick Breaker Game
Screen Transitions
Extra Information - Source code, and other stuff
10 months ago
Aarón Fortuño Ramos
A really great course, well explained step by step. There are only two things to consider: Firstly, update the AdMob section, thus this is a deprecated way to handle advertising. Secondly, the proposed challenges are hard to get by oneself without following the suggested solution, there's a considerable leap between the previous theory and what's supposed to do. Anyway, I recommend that course to everyone with previous Java knowledge and wanting to extend it and know how to work with the LibGDX framework
1 year ago
Bill Johnson
It took me a little bit to convert to Lwglv2 to be able to continue with the lectures. This is a pretty big miss for those of us new to GDX. I ended up using gdx-liftoff which made it all possible.
1 year ago
vincent Bailly
The course is really great until now being at section 102. The only drawback I can see until now, is a lack of update with the latest version of libgdx
1 year ago
Stanislav Georgiev
The course is long but it also helps with getting deep knowledge about java, OOP, LibGDX and programming. Worth every cent.
1 year ago
Dong Wang
知识点很全面,想从业余Libgdx游戏开发者到正式Libgdx游戏开发者的话,这里有很多知识点值得你学习。
1 year ago
Helen Zommer
This course was a great learning experience! It covers a lot of material in great detail, and the instructor explains everything step by step, starting with the basics and gradually building up to more complex concepts. The exercises' framework is highly reusable and provides a solid foundation for real-world projects. Now I feel much more comfortable about my LibGDX skills. I followed the course by writing my code in Kotlin, and almost everything worked seamlessly. I was pleasantly surprised by how easily I was able to adapt the examples to Kotlin syntax and get everything up and running. However, one major drawback of the course is that the instructor's speech is heavily accented and sounds quite monotone, almost like a computer. This can make it difficult to follow along at times. The auto-generated subtitles and transcripts are riddled with errors, so they're unusable. I still highly recommend this course to anyone interested in learning LibGDX. It would be great if the course could provide proper subtitles and transcripts to make it more accessible to a wider audience, but even without them, the course is still well worth taking.
1 year ago
Konstantin Sysoev
That is a VERY good presentation of the material about Java, Patterns, and the Libgdx library.
1 year ago
Robert Phares
I decided to write a review because I think the course rating should be higher. I cant find anything negative to say besides the course is slow/long. This course has tons of information and is still relevant in 2023.
2 years ago
Mousa Al Bateh
I tried learning libGDX before, so I found a channel on YouTube about it since I wanted to begin games development in Java. I tried following the videos on YouTube but it wasn't enough and was a time waste. Then, I took a paid course on Udemy before this course was released and got the same disappointing results from YouTube. I'm glad that finally we have a professional course and now I understand some of the basic terms such as viewports, cameras, sprite batches, etc... which the other courses I found on libGdx didn't bother explaining them so this is actually good because Goran explains everything in a clear manner and very professional in his coding style which really shows that he is really a Games Dev and a Senior Dev as well. Definitely very valuable things to learn here even for a veteran Dev.
2 years ago
Amigomaj
学到了许多有用的内容,了解了ashley, scene2dUI。 老师讲得非常清楚
4 Comments
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