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  • Learn Java Creating Android Games Using the LibGDX library

Learn Java Creating Android Games Using the LibGDX library

Become a real games programmer. Create Games Using Java with the LibGDX Game Development Framework.

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Goran Lochert
Game Development
(523 reviews)
Take this course
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  • Overview
  • Curriculum
  • Instructor
  • Reviews

Games developers are in huge demand, with many new and exciting opportunities becoming available to programmers who understand the technology.

Are you looking to become a games programmer, but don’t know where to start?

Maybe you are looking for a really comprehensive course on games development, but cannot decide which course to take.

Maybe you have some skills with LibGDX or another games framework, but want to create Android games. 

Whatever the reason, this course will teach you how to become a master games programming, using LIBGDX.

Keep in mind that LIBGDX is cross platform, meaning that you can then move games to other platforms

No previous experience is necessary.  Goran Lochert, your course instructor is an expert games developer, who has worked on many games in many frameworks.  He is also an official Oracle Java certified developer, and an official contributor to LIBGDX, the games framework used in this course to create games.  

His skills and experiences with LibGDX are second to none.

As a result, you are learning from one of, if not the most experienced Java games developer on Udemy, meaning you can be assured that not only will you learn how to create your own games by following along in this course, but you will also learn the right way to create your game code.

The lack of proper programming techniques is one of the main reasons why games do not perform well, or end up really hard to maintain and update.  In addition, learning the wrong way to design and create programming code, can actually harm your career, because employers expect games programmer to write professional code, following accepted industry standards.  You will learn how to do that in this course.

Included, is well over fifty hours and hundreds of videos, making this one of the most comprehensive courses of it’s type.

Nothing is glossed over.  Goran goes into detail with each and every aspect of games development through the course, so that you actually understand how things work, and can then apply this to your own games projects.

 Although the emphasis is on Android  in this course, because the course uses LibGDX, which is cross-platform, your games can be deployed to many platforms (PC for one).  

Learning how to become a games developer, and how to code the right way, can be difficult.  By the end of this course, you will be able to create your own games, and know how to structure and code your games, the way professional programmers do.

If you are ready to join the games industry as a games programmer, then it’s time to get busy learning!

Click the button to sign up for the course and get started today.

Requirements

  • A computer running Windows, Mac OS X or Linux
  • Basic knowledge of Java

What you will learn

  • Create their own games for Android
  • Understand LibGDX and how to use it for games development
  • Understand and use Entity Component Systems
  • Understand Entity Component Systems and work with Ashley LibGDX extension
  • Understand how to create reusable components for future game development
  • Understand basics of data oriented design
  • Understand what are Entities, Components, Systems in game development
  • Understand different techniques of game development and find what technique is best for your next game
  • Understand how to create professional User Interfaces using Scene2D API
  • Understand asset loading and master asset management
  • Understand how to create useful utilities which help to debug your game
  • Understand how to write clean and maintainable code
  • Understand how to use particle effects
  • Understand how to deal with common exceptions and errors
  • Understand how to check collision between game objects and react on collision
  • Understand how to work with frame buffer objects
  • Understand how to clean up and refactor code

Who should attend

  • Anyone wanting to learn how to write games for Android

Is available on google app?

Yes

Is available on ios?

Yes

Course Features

  • Lectures 302
  • Quizzes 1
  • Exercises 0
  • Duration 58 total hours
  • Skill level All Levels
  • Students 3875
  • Last Updated May, 2025
  • Course Introduction 03:18

    • Lecture
      Introduction 01:16
    • Lecture
      Install Java Developer Kit and Android Studio 02:02
  • Java/Design Patterns Introduction 05:47:25

    • Lecture
      First Java Application 06:21
    • Lecture
      Variables And Constants 08:38
    • Lecture
      Using Operators 09:45
    • Lecture
      If Else Statement 08:27
    • Lecture
      While And Do While Loop 05:40
    • Lecture
      Arrays 10:15
    • Lecture
      For And Foreach Loop 07:09
    • Lecture
      Loop Challenge 05:47
    • Lecture
      Break And Continue Statements 06:06
    • Lecture
      Using Strings 11:42
    • Lecture
      String Challenge 06:53
    • Lecture
      Understanding Null Reference 10:14
    • Lecture
      Understanding Methods 14:26
    • Lecture
      Method Overloading 06:46
    • Lecture
      Overloading Challenge 05:46
    • Lecture
      Class Constructors 12:16
    • Lecture
      Getters And Setters 16:34
    • Lecture
      Encapsulation 12:27
    • Lecture
      Encapsulation Challenge 08:44
    • Lecture
      Static Methods 05:58
    • Lecture
      Static Methods Challenge 08:22
    • Lecture
      Inheritance 13:22
    • Lecture
      Method Overriding 06:05
    • Lecture
      Polymorphism 12:26
    • Lecture
      Polymorphism Challenge 08:43
    • Lecture
      Abstract Classes And Interfaces 16:24
    • Lecture
      Interface Challenge 07:18
    • Lecture
      Enums 19:04
    • Lecture
      Code Refactoring 08:26
    • Lecture
      Understanding List 10:31
    • Lecture
      Understanding Stack 06:49
    • Lecture
      Understanding Map 09:00
    • Lecture
      Composition 09:48
    • Lecture
      Composition Challenge 07:36
    • Lecture
      Component Pattern 17:18
    • Lecture
      Component Pattern Challenge 06:19
  • Libgdx Introduction / Gdx Sampler Project 03:34:14

    • Lecture
      Create Your First Project 03:43
    • Lecture
      Gdx Sampler Preview 02:51
    • Lecture
      Understanding application lifecycle 12:24
    • Lecture
      Understanding Gdx Modules 07:38
    • Lecture
      Understanding Input Handling : Polling 15:30
    • Lecture
      Understanding Input Handling : Event Listening 12:10
    • Lecture
      Input Handling: Summary 09:15
    • Lecture
      Android Studio tips and tricks 13:59
    • Lecture
      Introduction to Java Reflection API 11:17
    • Lecture
      Refactor, DRY and WET code 09:51
    • Lecture
      Embed LibGDX Window into a Java Desktop Application (Swing) 14:13
    • Lecture
      Adding Control Panel 16:40
    • Lecture
      Finishing Sampler 17:53
    • Lecture
      Understanding Orthographic Cameras 17:04
    • Lecture
      Understanding Viewports Part 1 17:05
    • Lecture
      Understanding Viewports Part 2 12:55
    • Lecture
      Understanding SpriteBatch 16:39
    • Lecture
      Summary 03:07
    • Quiz
      Test Your Knowledge 8 questions
  • Obstacle Avoid Game 07:28

    • Lecture
      Obstacle Avoid Game Preview 02:00
    • Lecture
      Creating Obstacle Avoid project 16:40
    • Lecture
      Intro to ShapeRenderer 15:06
    • Lecture
      Drawing Shapes with ShapeRenderer 12:03
    • Lecture
      ViewportUtils class 17:25
    • Lecture
      Player Class 10:57
    • Lecture
      Moving Player 09:09
    • Lecture
      Creating Camera Controller - Move 16:16
    • Lecture
      Camera Controller Zoom And Reset 13:36
    • Lecture
      Creating DebugCameraConfig Class Part 1 16:16
    • Lecture
      Creating DebugCameraConfig Class Part 2 14:24
    • Lecture
      Using DebugCameraConfig Class 10:04
    • Lecture
      CameraController Summary 08:43
    • Lecture
      Blocking Player from leaving the world bounds 07:11
    • Lecture
      Adding Obstacles 08:54
    • Lecture
      Refactor Time - create GameObjectBase class 09:27
    • Lecture
      Collision Detection 07:52
    • Lecture
      Using Hiero Tool 06:34
    • Lecture
      Understanding BitmapFont and GlyphLayout 14:35
    • Lecture
      Adding Lives to HUD 15:43
    • Lecture
      Adding score to HUD 12:18
    • Lecture
      Trick to Improve displayed score 06:33
    • Lecture
      Adding game over logic 09:05
    • Lecture
      Adding Difficulty Levels 09:54
    • Lecture
      Refactor Time - separate logic code from rendering code 05:22
    • Lecture
      GameController Class 07:55
    • Lecture
      Game Renderer Class 05:54
    • Lecture
      Setup Controller and Renderer 07:22
    • Lecture
      Fixing Viewports 06:17
    • Lecture
      Removing off screen obstacles 07:02
    • Lecture
      Fix obstacle spawn logic 08:00
    • Lecture
      Understanding Pooling 17:53
    • Lecture
      Using Pooling for Obstacles 09:11
    • Lecture
      Adding and drawing our assets 17:51
    • Lecture
      Fix bounds and texture positioning 12:14
    • Lecture
      Fix player positioning 08:49
    • Lecture
      Fix obstacle positioning 08:07
    • Lecture
      Restart Logic 05:18
    • Lecture
      Adding touch controls 13:53
    • Lecture
      Running game in emulator and on real device. 06:25
    • Lecture
      Summary 02:10
  • Asset Management 01:42:47

    • Lecture
      Understanding Asset Manager 14:27
    • Lecture
      Using Asset Manager 18:30
    • Lecture
      Understanding Atlas And Region 17:21
    • Lecture
      Packing Game Assets into Atlas 08:36
    • Lecture
      Using Atlas 11:48
    • Lecture
      Creating Simple Loading Screen 18:35
    • Lecture
      Understanding Screens 08:57
    • Lecture
      Summary 04:33
  • Scene 2D 04:12:22

    • Lecture
      Understanding Actors 18:41
    • Lecture
      Understanding Actions 16:50
    • Lecture
      Understanding Table 17:17
    • Lecture
      Understanding Skin 18:24
    • Lecture
      Creating Atlas for UI 06:57
    • Lecture
      Menu Screen 18:48
    • Lecture
      High Score Screen 13:29
    • Lecture
      High Score Logic 15:49
    • Lecture
      Options Screen 19:16
    • Lecture
      Difficulty Logic 14:02
    • Lecture
      Menu Screen Base 12:34
    • Lecture
      Packing Custom Skin Assets 08:26
    • Lecture
      Creating Custom Skin 15:55
    • Lecture
      Using Custom Skin in Menu Screen 09:00
    • Lecture
      Using Custom Skin in HighScore Screen 04:41
    • Lecture
      Using Custom Skin in Options Screen 14:08
    • Lecture
      Fixing CheckBox problem 11:55
    • Lecture
      Add Sounds 09:23
    • Lecture
      Summary 06:47
  • Obstacle Avoid Game Using Ashley 05:39

    • Lecture
      Ashley Introduction 12:53
    • Lecture
      Understanding Ashley Part 1 - Entity 11:32
    • Lecture
      Understanding Ashley Part 2 - Component 17:45
    • Lecture
      Understanding Ashley Part 3 - System 18:39
    • Lecture
      Understanding Ashley Part 4 - Advanced 12:32
    • Lecture
      Creating Project 02:20
    • Lecture
      Project Setup 05:01
    • Lecture
      Grid Render System 09:43
    • Lecture
      Debug Camera System 12:18
    • Lecture
      Player Entity 08:13
    • Lecture
      Debug Render System 18:01
    • Lecture
      Player System 16:01
    • Lecture
      Movement System 10:48
    • Lecture
      Bounds System 11:01
    • Lecture
      World Wrap System 14:22
    • Lecture
      Obstacle Spawn System 14:25
    • Lecture
      Cleanup System 12:09
    • Lecture
      Collision System 18:06
    • Lecture
      Hud Render System 13:10
    • Lecture
      Collision Listener 16:42
    • Lecture
      Score System 05:45
    • Lecture
      Render System 18:25
    • Lecture
      Fix bounds and texture positioning 11:50
    • Lecture
      Summary 08:58
  • Obstacle Avoid Game using Sprite 01:17:41

    • Lecture
      Creating Project 02:28
    • Lecture
      Preparing Project 05:21
    • Lecture
      Player Sprite Part 1 17:58
    • Lecture
      Player Sprite Part 2 06:40
    • Lecture
      Obstacle Sprite 13:08
    • Lecture
      Code Refactor Part 1 11:31
    • Lecture
      Code Refactor Part 2 17:40
    • Lecture
      Summary 02:55
  • Obstacle Avoid Game using Scene2D 01:43:21

    • Lecture
      Creating Project 02:11
    • Lecture
      Preparing Project 03:04
    • Lecture
      Game Screen 13:29
    • Lecture
      Actor Base 16:28
    • Lecture
      Player Actor 16:00
    • Lecture
      Obstacle Actor 13:03
    • Lecture
      Background 08:40
    • Lecture
      Finish Game Logic 20:24
    • Lecture
      Summary 10:02
  • Simple Snake Game 03:22:50

    • Lecture
      Snake Game Preview 00:59
    • Lecture
      Creating Simple Game Project 12:43
    • Lecture
      Preparing Project Code 14:54
    • Lecture
      Entity Base Class 06:31
    • Lecture
      Adding Snake Head 06:04
    • Lecture
      Moving and Controlling the Snake Head 13:54
    • Lecture
      Spawning Coin 08:50
    • Lecture
      Increasing Snake Length 17:29
    • Lecture
      Collision Detection 13:42
    • Lecture
      Game States 18:03
    • Lecture
      Loading Screen 17:23
    • Lecture
      HUD 13:45
    • Lecture
      Updating Score and World Bounds 08:01
    • Lecture
      Packing Assets and Creating Skin 11:48
    • Lecture
      Drawing Game Play Assets 07:50
    • Lecture
      Persisting High Score 06:00
    • Lecture
      Menu Screen 14:47
    • Lecture
      Sounds 08:49
    • Lecture
      Summary 01:18
  • Simple Snake Game Ashley 04:52:34

    • Lecture
      Creating And Preparing Project 06:39
    • Lecture
      Ashley Basics 05:47
    • Lecture
      Grid Render System 06:44
    • Lecture
      Debug Camera System 04:34
    • Lecture
      Snake Head Entity 17:12
    • Lecture
      Debug Render System 13:09
    • Lecture
      Understanding Entity Linking Part 1 12:40
    • Lecture
      Understanding Entity Linking Part 2 15:56
    • Lecture
      Direction System 18:52
    • Lecture
      Snake Movement System Part 1 15:31
    • Lecture
      Bounds System 08:15
    • Lecture
      User Control System 13:41
    • Lecture
      World Wrap System 09:29
    • Lecture
      Coin System 14:38
    • Lecture
      Collision System Part 1 12:38
    • Lecture
      Collision System Part 2 11:27
    • Lecture
      Snake Movement System Part 2 06:21
    • Lecture
      Collision System Part 3 07:33
    • Lecture
      Render System Part 1 15:55
    • Lecture
      Render System Part 2 16:49
    • Lecture
      Hud Render System 11:37
    • Lecture
      Sound Listener 04:44
    • Lecture
      Background Entity 08:07
    • Lecture
      Bonus: Code Cleanup And Debug Input System 09:56
    • Lecture
      Bonus: Improvement Challenge 1: Entity Factory System 07:36
    • Lecture
      Bonus: Improvement Challenge 2: Sound System 06:23
    • Lecture
      Bonus: Improvement Challenge 3: Start Up System 06:03
    • Lecture
      Summary 04:18
  • Circle Jumper Game 06:01:23

    • Lecture
      Circle Jumper Game Preview 02:05
    • Lecture
      Creating Project 09:39
    • Lecture
      Creating Project Code 18:20
    • Lecture
      Entity Base Class 03:20
    • Lecture
      Planet 08:43
    • Lecture
      Adding Monster 10:48
    • Lecture
      Moving Monster 15:00
    • Lecture
      Jumping 14:30
    • Lecture
      Spawning Coins 15:42
    • Lecture
      Game Manager 05:37
    • Lecture
      Loading Screen 13:11
    • Lecture
      HUD 10:23
    • Lecture
      Spawning Obstacles 15:49
    • Lecture
      Collision Detection 10:58
    • Lecture
      Game Start Wait Timer 08:38
    • Lecture
      Better Coin Spawn Logic 18:38
    • Lecture
      Better Obstacle Spawn Logic 09:42
    • Lecture
      Persisting High Score 07:50
    • Lecture
      Packing Textures 17:09
    • Lecture
      Drawing Textures 18:20
    • Lecture
      Animations 12:51
    • Lecture
      Additional Animations 11:03
    • Lecture
      Packing UI Skin 14:02
    • Lecture
      Menu Overlay 17:37
    • Lecture
      Rendering Menu Overlay 13:58
    • Lecture
      Game Over Overlay 18:14
    • Lecture
      Sounds 08:30
    • Lecture
      Bonus Lecture: Floating Score Part 1 15:04
    • Lecture
      Bonus Lecture: Floating Score Part 2 12:39
    • Lecture
      Summary 03:03
  • Integrate Advertising Platform - AdMob 01:14:35

    • Lecture
      Adding Dependencies 05:25
    • Lecture
      Creating Admob Account 08:50
    • Lecture
      Ad Controller 07:35
    • Lecture
      Custom View For Banner Ads 09:56
    • Lecture
      Implementing Ad Controller 19:14
    • Lecture
      Interstitial Ads 13:15
    • Lecture
      Bonus Lecture: More Efficient Ad Layout Trick 08:39
    • Lecture
      Summary 01:41
  • Simple Brick Breaker Game 10:05:43

    • Lecture
      Simple Brick Breaker Game Preview 02:53
    • Lecture
      Creating Project 20:48
    • Lecture
      Preparing Project 17:07
    • Lecture
      Utilities 19:05
    • Lecture
      Paddle 19:34
    • Lecture
      Paddle Movement 12:29
    • Lecture
      Brick 18:09
    • Lecture
      Ball 15:27
    • Lecture
      Ball Movement 18:33
    • Lecture
      Collision with paddle 10:01
    • Lecture
      Collision with bricks 19:41
    • Lecture
      Level complete logic 11:18
    • Lecture
      Scoring logic 10:48
    • Lecture
      Loading Screen 17:27
    • Lecture
      Loading Screen Base 18:34
    • Lecture
      HUD - Score 08:55
    • Lecture
      Packing Assets 13:14
    • Lecture
      Drawing Assets 12:39
    • Lecture
      Creating Particle Effects 18:48
    • Lecture
      Using Particle Effects 17:56
    • Lecture
      Adding Pickups 11:40
    • Lecture
      Spawning Pickups 24:26
    • Lecture
      Pickup Collision Detection 05:14
    • Lecture
      Pickup scripting logic 15:29
    • Lecture
      Paddle Expand Script 19:19
    • Lecture
      Paddle Shrink Script 09:43
    • Lecture
      Code cleanup and refactor - Part 1 16:42
    • Lecture
      Code cleanup and refactor - Part 2 16:40
    • Lecture
      Code cleanup and refactor - Part 3 09:28
    • Lecture
      Ball Speed Up And Slow Down Scripts 18:11
    • Lecture
      More Effects 17:07
    • Lecture
      Game Controller Refactor 19:29
    • Lecture
      Touch controls 14:24
    • Lecture
      Level Transition Problem 06:00
    • Lecture
      Sounds 11:06
    • Lecture
      Game Over Logic 11:36
    • Lecture
      Bonus Lecture: Improved HUD - Lives 09:28
    • Lecture
      Bonus Lecture: Parallax Layer 19:20
    • Lecture
      Bonus Lecture: Falling Stars 09:55
    • Lecture
      Packing and Creating Skin 06:34
    • Lecture
      Bonus - Please Watch! 00:48
    • Lecture
      Menu Screen 12:35
    • Lecture
      High Score Logic 08:31
    • Lecture
      Summary 08:32
  • Screen Transitions 01:49:18

    • Lecture
      Adding Screen Transition Feature Part 1 18:02
    • Lecture
      Adding Screen Transition Feature Part 2 18:28
    • Lecture
      Adding Screen Transition Feature Part 3 18:44
    • Lecture
      Fade Screen Transition Effect 16:09
    • Lecture
      Scale Screen Transition Effect 14:33
    • Lecture
      Slide Screen Transition Effect 18:28
    • Lecture
      Summary 04:54
  • Extra Information - Source code, and other stuff 14:10

    • Lecture
      Source Code 09:21
    • Lecture
      Bonus Lecture and Information 04:49
Goran Lochert
Software Engineer | Unity Certified Expert Programmer I’ve been a software developer for over 14 years (12 commercially), creating Desktop, Web, and Mobile applications during this time. I am a fully certified Java Developer (Java Oracle Certificate… View Profile
Tim Buchalka's Learn Programming Academy
Professional Programmers and Teachers - 323,000+ students The Learn Programming Academy was created by Tim Buchalka, a software developer with 35 years experience, who is also an instructor on Udemy, with over 335,000 students in his courses… View Profile

Student Feedback

4.4
523 Average ratings
58%
26%
10%
3%
4%
  • 4 months ago

    Tony Nettis

    I finished this course some time ago. It provides a great deal of information on libGDX with plenty of projects. The course, at least when I went through it, could have been improved if it had been updated with newer information. Perhaps this has been done since I finished. I learned quite a bit and am glad I took it. Check out the game I made using libGDX since taking this course: https://tonyinfl.itch.io/invaders

  • 1 year ago

    Aarón Fortuño Ramos

    A really great course, well explained step by step. There are only two things to consider: Firstly, update the AdMob section, thus this is a deprecated way to handle advertising. Secondly, the proposed challenges are hard to get by oneself without following the suggested solution, there's a considerable leap between the previous theory and what's supposed to do. Anyway, I recommend that course to everyone with previous Java knowledge and wanting to extend it and know how to work with the LibGDX framework

  • 1 year ago

    Bill Johnson

    It took me a little bit to convert to Lwglv2 to be able to continue with the lectures. This is a pretty big miss for those of us new to GDX. I ended up using gdx-liftoff which made it all possible.

  • 1 year ago

    vincent Bailly

    The course is really great until now being at section 102. The only drawback I can see until now, is a lack of update with the latest version of libgdx

  • 1 year ago

    Stanislav Georgiev

    The course is long but it also helps with getting deep knowledge about java, OOP, LibGDX and programming. Worth every cent.

  • 1 year ago

    Dong Wang

    知识点很全面,想从业余Libgdx游戏开发者到正式Libgdx游戏开发者的话,这里有很多知识点值得你学习。

  • 2 years ago

    Helen Zommer

    This course was a great learning experience! It covers a lot of material in great detail, and the instructor explains everything step by step, starting with the basics and gradually building up to more complex concepts. The exercises' framework is highly reusable and provides a solid foundation for real-world projects. Now I feel much more comfortable about my LibGDX skills. I followed the course by writing my code in Kotlin, and almost everything worked seamlessly. I was pleasantly surprised by how easily I was able to adapt the examples to Kotlin syntax and get everything up and running. However, one major drawback of the course is that the instructor's speech is heavily accented and sounds quite monotone, almost like a computer. This can make it difficult to follow along at times. The auto-generated subtitles and transcripts are riddled with errors, so they're unusable. I still highly recommend this course to anyone interested in learning LibGDX. It would be great if the course could provide proper subtitles and transcripts to make it more accessible to a wider audience, but even without them, the course is still well worth taking.

  • 2 years ago

    Konstantin Sysoev

    That is a VERY good presentation of the material about Java, Patterns, and the Libgdx library.

  • 2 years ago

    Robert Phares

    I decided to write a review because I think the course rating should be higher. I cant find anything negative to say besides the course is slow/long. This course has tons of information and is still relevant in 2023.

  • 3 years ago

    Mousa Al Bateh

    I tried learning libGDX before, so I found a channel on YouTube about it since I wanted to begin games development in Java. I tried following the videos on YouTube but it wasn't enough and was a time waste. Then, I took a paid course on Udemy before this course was released and got the same disappointing results from YouTube. I'm glad that finally we have a professional course and now I understand some of the basic terms such as viewports, cameras, sprite batches, etc... which the other courses I found on libGdx didn't bother explaining them so this is actually good because Goran explains everything in a clear manner and very professional in his coding style which really shows that he is really a Games Dev and a Senior Dev as well. Definitely very valuable things to learn here even for a veteran Dev.

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