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  • Learn Kotlin and Create Games Using the LibGdx Library

Learn Kotlin and Create Games Using the LibGdx Library

Become a real games programmer. Create Games Using Kotlin with the LibGDX Game Development Framework.

mm
Goran Lochert
Game Development
(188 reviews)
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  • Overview
  • Curriculum
  • Instructor
  • Reviews

Games developers are in huge demand, with many new and exciting opportunities becoming available to programmers who understand the technology.

Are you looking to become a games programmer, but don’t know where to start?

Maybe you are looking for a really comprehensive course on games development, but cannot decide which course to take.

Maybe you have some skills with LibGDX or another games framework, but want to create game using Kotlin

Whatever the reason, this course will teach you how to become a master games programming, using LIBGDX.

Keep in mind that LIBGDX is cross platform, meaning that you can then move games to other platforms

No previous experience is necessary.  Goran Lochert, your course instructor is an expert games developer, who has worked on many games in many frameworks.  He is also an official Oracle Java certified developer, and an official contributor to LIBGDX, the games framework used in this course to create games.  

His skills and experiences with LibGDX are second to none.

As a result, you are learning from one of, if not the most experienced Java and Kotlin games developer on Udemy, meaning you can be assured that not only will you learn how to create your own games by following along in this course, but you will also learn the right way to create your game code.

The lack of proper programming techniques is one of the main reasons why games do not perform well, or end up really hard to maintain and update.  In addition, learning the wrong way to design and create programming code, can actually harm your career, because employers expect games programmer to write professional code, following accepted industry standards.  You will learn how to do that in this course.

A complete section on Kotlin is included. This will help you learn Kotlin fast, and to them be able to understand it as you go through the course.

Included, is well over fifteen hours of videos, making this one of the most comprehensive courses of it’s type.  Goran has already released a Java version of this course which has over fifty hours of content, and the Kotlin course is being continually updated and will also be this length shortly.

Nothing is glossed over.  Goran goes into detail with each and every aspect of games development through the course, so that you actually understand how things work, and can then apply this to your own games projects.

 Although the emphasis is on Android  in this course, because the course uses LibGDX, which is cross-platform, your games can be deployed to many platforms (PC for one).  

Learning how to become a games developer, and how to code the right way, can be difficult.  By the end of this course, you will be able to create your own games, and know how to structure and code your games, the way professional programmers do.

If you are ready to join the games industry as a games programmer, then it’s time to get busy learning!

Click the button to sign up for the course and get started today.

Requirements

  • PC or Mac computer
  • Some programming experience is helpful but not essential

What you will learn

  • Learn how to create your own games
  • Understand how to write reusable code that can be reused in other games
  • Learn how to create your own tools for game development
  • Have learned the Kotlin language
  • Understand how to use many useful design patterns

Who should attend

  • Anyone wanting to learn how to write computer games using Kotlin and LibGDX

Is available on google app?

Yes

Is available on ios?

Yes

Course Features

  • Lectures 108
  • Quizzes 0
  • Exercises 0
  • Duration 21 total hours
  • Skill level Beginner Level
  • Students 1461
  • Last Updated February, 2023
  • Introduction 23:03

    • Lecture
      Welcome to the Course 03:26
    • Lecture
      IntelliJ for Windows 09:54
    • Lecture
      IntelliJ for MAC 09:43
  • Kotlin Intro 06:49:38

    • Lecture
      Write your first Kotlin Application 07:19
    • Lecture
      Learn how to declare and initialize variables 09:19
    • Lecture
      Learn some basic operators in Kotlin 09:36
    • Lecture
      Learn how to use if statement 10:23
    • Lecture
      Learn how to use while and do-while loops 05:26
    • Lecture
      Learn how to work with arrays 10:56
    • Lecture
      Learn how to use for and foreach loops 11:25
    • Lecture
      Loop Challenge 06:36
    • Lecture
      Break And Continue Statements 06:33
    • Lecture
      Using Strings 14:48
    • Lecture
      String Challenge 06:14
    • Lecture
      Understanding Null Reference 16:10
    • Lecture
      Understanding Methods 13:20
    • Lecture
      Method Overloading 08:21
    • Lecture
      Overloading Challenge 05:17
    • Lecture
      Named And Optional Parameters 07:42
    • Lecture
      Class Constructors 12:22
    • Lecture
      Getters And Setters 14:07
    • Lecture
      Properties 10:07
    • Lecture
      Encapsulation 10:10
    • Lecture
      Encapsulation Challenge 13:29
    • Lecture
      Static Methods 15:05
    • Lecture
      Static Methods Challenge 10:42
    • Lecture
      Inheritance 10:11
    • Lecture
      Method Overriding 05:43
    • Lecture
      Polymorphism 12:46
    • Lecture
      Polymorphism Challenge 08:12
    • Lecture
      Abstract Classes And Interfaces 17:27
    • Lecture
      Interface Challenge 06:43
    • Lecture
      Enums 18:56
    • Lecture
      Code Refactoring 07:18
    • Lecture
      Understanding List 09:43
    • Lecture
      Understanding Stack 05:53
    • Lecture
      Understanding Map 09:45
    • Lecture
      Operator Overloading 10:12
    • Lecture
      Operator Overloading Challenge 09:08
    • Lecture
      Composition 07:17
    • Lecture
      Composition Challenge 05:36
    • Lecture
      Component Pattern 17:11
    • Lecture
      Component Pattern Challenge 12:10
  • LibGDX Intro 04:49:43

    • Lecture
      Create Your First LibGDX Project 18:44
    • Lecture
      Gdx Sampler Preview 02:20
    • Lecture
      Application Lifecycle 16:52
    • Lecture
      Companion Objects And Reified Parameters 12:23
    • Lecture
      Understanding LibGDX Modules 11:22
    • Lecture
      Understanding Input Handling: Polling 20:15
    • Lecture
      Understanding Input Handling: Event Listening 18:51
    • Lecture
      Input Handling: Summary 10:13
    • Lecture
      IntelliJ Tips And Tricks 16:33
    • Lecture
      Introduction to Reflection API 16:09
    • Lecture
      Refactor, DRY and WET Code 14:03
    • Lecture
      Embed Libgdx Into Desktop Application 19:03
    • Lecture
      Adding Control Panel 20:42
    • Lecture
      Finishing Sampler Part 01 19:48
    • Lecture
      Finishing Sampler Part 02 10:15
    • Lecture
      Understanding Camera 22:00
    • Lecture
      Understanding Viewports 20:04
    • Lecture
      Understanding Batch 20:06
  • Obstacle Avoid Game 07:23:35

    • Lecture
      Obstacle Avoid Game Preview 01:46
    • Lecture
      Create And Setup Project 21:07
    • Lecture
      Understanding Shape Renderer 21:07
    • Lecture
      Drawing Shapes 12:31
    • Lecture
      Viewport Extensions 16:38
    • Lecture
      Player Class 13:03
    • Lecture
      Controlling Player Movement 06:01
    • Lecture
      Camera Controller Movement 15:16
    • Lecture
      Camera Controller Zoom 09:26
    • Lecture
      Camera Configuration Part 01 18:43
    • Lecture
      Camera Configuration Part 02 16:26
    • Lecture
      Using Camera Configuration 06:46
    • Lecture
      Limiting Player Movement 12:21
    • Lecture
      Adding Obstacles 17:09
    • Lecture
      Refactor Time - Game Object Base 11:21
    • Lecture
      Collision Detection 09:07
    • Lecture
      Using Hiero Tool 08:52
    • Lecture
      More Refactoring 14:33
    • Lecture
      Understanding Bitmap Font 17:53
    • Lecture
      Hud Lives 14:56
    • Lecture
      Hud Score 09:10
    • Lecture
      Improving Display Score 06:03
    • Lecture
      Game Over Logic 08:20
    • Lecture
      Implementing Difficulty 06:26
    • Lecture
      Refactor - Single Responsibility Principle 05:04
    • Lecture
      Game Controller 13:45
    • Lecture
      Game Renderer 10:35
    • Lecture
      Setup Controller And Renderer 05:26
    • Lecture
      Fixing Viewports 06:23
    • Lecture
      Destroying Obstacles 13:16
    • Lecture
      Fix Obstacle Spawn Logic 11:11
    • Lecture
      Understanding Object Pooling 21:35
    • Lecture
      Pooling Obstacles 08:59
    • Lecture
      Drawing Textures 10:52
    • Lecture
      Fix Bounds and Texture Positioning 12:39
    • Lecture
      Fix Player Positioning 05:50
    • Lecture
      Fix Obstacle Positioning 08:01
    • Lecture
      Restart Logic 04:57
    • Lecture
      Touch Controls 10:01
  • Asset Management 01:35:55

    • Lecture
      Understanding Asset Manager 20:29
    • Lecture
      Using Asset Manager 17:10
    • Lecture
      Understanding Atlas And Region 19:24
    • Lecture
      Packing Game Assets 05:59
    • Lecture
      Bonus - Please Watch! 00:48
    • Lecture
      Using Texture Atlas 14:17
    • Lecture
      Simple Loading Screen 17:48
  • Extra Information - Source code, and other stuff 08

    • Lecture
      Source Codes 03:11
    • Lecture
      Bonus Lecture and Information 04:49
Goran Lochert
Software Engineer | Unity Certified Expert Programmer I’ve been a software developer for over 14 years (12 commercially), creating Desktop, Web, and Mobile applications during this time. I am a fully certified Java Developer (Java Oracle Certificate… View Profile
Tim Buchalka's Learn Programming Academy
Professional Programmers and Teachers - 323,000+ students The Learn Programming Academy was created by Tim Buchalka, a software developer with 35 years experience, who is also an instructor on Udemy, with over 335,000 students in his courses… View Profile

Student Feedback

4.4
188 Average ratings
50%
34%
11%
3%
2%
  • 10 months ago

    Luis_Alberto

    good

  • 1 year ago

    Anibal Davor

    Very good course, i can understand all kotlin concepts adapted to libgdx, I really hope if this course is completed

  • 1 year ago

    Anibal Davor

    Very good course, i can understand all kotlin concepts adapted to libgdx, I really hope if this course is completed

  • 1 year ago

    Александр Кусков

    Bien. Muy bien.

  • 2 years ago

    Dedcha Brahma

    More game examples would have been better

  • 2 years ago

    Stephen Hayward

    An Informative and enjoyable course

  • 2 years ago

    Jamaal R. James

    Great Experience!

  • 2 years ago

    Erica Ford

    I love how detailed and concise his explanations are. He manages to keep my attention and my aspirations for moving on to the next lesson.

  • 2 years ago

    Michelle Smith

    This has been a very good course for me. I have learned a lot. The lessons and examples are easy to follow and understand.

  • 2 years ago

    Stephen Fox

    Hard to see code, it needs to be magnified

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    2 Comments

  1. mm
    graliontorile
    October 28, 2022
    Reply

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  2. mm
    graliontorile
    November 9, 2022
    Reply

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