Learn Java Creating Android Games Using the LibGDX library
Become a real games programmer. Create Games Using Java with the LibGDX Game Development Framework.
Games developers are in huge demand, with many new and exciting opportunities becoming available to programmers who understand the technology.
Are you looking to become a games programmer, but don’t know where to start?
Maybe you are looking for a really comprehensive course on games development, but cannot decide which course to take.
Maybe you have some skills with LibGDX or another games framework, but want to create Android games.
Whatever the reason, this course will teach you how to become a master games programming, using LIBGDX.
Keep in mind that LIBGDX is cross platform, meaning that you can then move games to other platforms
No previous experience is necessary. Goran Lochert, your course instructor is an expert games developer, who has worked on many games in many frameworks. He is also an official Oracle Java certified developer, and an official contributor to LIBGDX, the games framework used in this course to create games.
His skills and experiences with LibGDX are second to none.
As a result, you are learning from one of, if not the most experienced Java games developer on Udemy, meaning you can be assured that not only will you learn how to create your own games by following along in this course, but you will also learn the right way to create your game code.
The lack of proper programming techniques is one of the main reasons why games do not perform well, or end up really hard to maintain and update. In addition, learning the wrong way to design and create programming code, can actually harm your career, because employers expect games programmer to write professional code, following accepted industry standards. You will learn how to do that in this course.
Included, is well over fifty hours and hundreds of videos, making this one of the most comprehensive courses of it’s type.
Nothing is glossed over. Goran goes into detail with each and every aspect of games development through the course, so that you actually understand how things work, and can then apply this to your own games projects.
Although the emphasis is on Android in this course, because the course uses LibGDX, which is cross-platform, your games can be deployed to many platforms (PC for one).
Learning how to become a games developer, and how to code the right way, can be difficult. By the end of this course, you will be able to create your own games, and know how to structure and code your games, the way professional programmers do.
If you are ready to join the games industry as a games programmer, then it’s time to get busy learning!
Click the button to sign up for the course and get started today.
- A computer running Windows, Mac OS X or Linux
- Basic knowledge of Java
What you will learn
- Create their own games for Android
- Understand LibGDX and how to use it for games development
- Understand and use Entity Component Systems
- Understand Entity Component Systems and work with Ashley LibGDX extension
- Understand how to create reusable components for future game development
- Understand basics of data oriented design
- Understand what are Entities, Components, Systems in game development
- Understand different techniques of game development and find what technique is best for your next game
- Understand how to create professional User Interfaces using Scene2D API
- Understand asset loading and master asset management
- Understand how to create useful utilities which help to debug your game
- Understand how to write clean and maintainable code
- Understand how to use particle effects
- Understand how to deal with common exceptions and errors
- Understand how to check collision between game objects and react on collision
- Understand how to work with frame buffer objects
- Understand how to clean up and refactor code
Who should attend
- Anyone wanting to learn how to write games for Android
Is available on google app?
Is available on ios?
- Lectures 302
- Quizzes 1
- Exercises 0
- Duration 58 total hours
- Skill level All Levels
- Students 2917
- Last Updated July, 2020
Java/Design Patterns Introduction
Libgdx Introduction / Gdx Sampler Project
Obstacle Avoid Game
Obstacle Avoid Game Using Ashley
Obstacle Avoid Game using Sprite
Obstacle Avoid Game using Scene2D
Simple Snake Game
Simple Snake Game Ashley
Circle Jumper Game
Integrate Advertising Platform - AdMob
Simple Brick Breaker Game
Extra Information - Source code, and other stuff
7 months ago
This is my second course from this instructor. I finished the LibGdx Kotlin course and then bought this one. The Kotlin course is in the process of being completed by the instructor. I don't know how long that will take so instead of waiting I decided to take this course as well since it is supposed to be exactly the same. So, I'm practicing Java and Kotlin interchangeably as I go through the course. I feel like in a way it is helping me to understand how to compare different languages and apply what I might learn from one programming language's course to another. After my practice with these two I plan to do the same with Unity using C#.
7 months ago
This course was one of the best, and I feel confident in writing my own games now! The teacher explains things and never leaves me with unanswered questions. Source code is also a great resource!
8 months ago
I am sure this course will be my reference in LIBGDX
11 months ago
I think this is really the best way to learn libGdx. You learn every feature of the 2D libraries and can use everyone in your own projects. You get shown many different ways to make the same game so you can find the best way for your own projects. I would recommend this course to beginners but hobby programmers as well because you can't just learn all basics of java but also everything above. When I started this course I already programmed many games (mainly in java) and knew many features of libgdx but during this course I found out what I missed by just watching YouTube tutorials. This is so much better for understanding than any YoutTube video and way faster than reading a book with that much detail.
1 year ago
Grandiose Hilfestellung zur Erstellung von Spielen!!! Danke
1 year ago
The teacher is very thorough, and I learn the way he teaches. Definatly need to take Tims learning java course first.
1 year ago
Learnprogramming.academy always does good job delivering best quality content on Udemy, its a fact and this is my 4th course from them, best content always. Before doing this course i suggest that you do the course from same instructor Java masterclass, having done that course before this one really helps make things clearer. Instructor really put a lot of obvious effort to build this course. These arent easy concepts to understand and it will take you sometime to process it all but its worth it. And lastly, special plus to instructor, hes not native English speaker yet he explains everything crystal clear. I mean absolutely CRYSTAL CLEAR. So if you are into game dev, there isnt a good reason not to get yourself this course :)
1 year ago
It's not for beginners for sure so watch out!!! Developer is great! He writes good and clean code. Sometimes nothing is explained, I just watching some live coding. It's almost the same if I download the source and trying to understand it on my own. Nothing happens in some videos for 15 minutes. But there is a lots of content which definitely worth the price and you can learn a lot of stuffs!
1 year ago
A lot of valuable information. A small minus is the escaping focus from time to time, but I got use to it after few lessons
1 year ago
So far so good! My knowledge of java is improving. Thanks, Goran.